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Autoduel Quarterly #4/2 – Autoduel Quarterly Issue 4/2 was published in the summer of The issue featured Designer’s Notes for the new. Autoduel Quarterly. Vol. 9, No. 1 – Spring HTMLized by Michael Panitz. Contents. Rules and Regulations for AADA-Sanctioned Tournament Combat. The Driver’s Seat. By Scott D. Haring. I sit here at the typewriter thinking, “Didn’t I just do one of these last week?” Actually, it’s been three months. time flies when.

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This article is about the Car Wars combat simulation game. I also get letters asking, “Why isn’t the x-ray laser or the attack dog, or the jump rockets, or whatever official?

The Driver’s Seat

As things began to recover, the organized sport of “autodueling” was born as a form of armed demolition derbies. At the height of the game’s popularity, many gaming conventions and gaming clubs sponsored Car Wars tournaments where finalist players could win real world prizes. World Championships were held each year at the Origins Game Fair. For example, the gadgets at the end of John Ford’s “Alkahest” story are not official, because I specifically said so, in print, in the article.

It was first published in Within days of the issue’s publication, I started getting letters: The game is played in turns, where atoduel turn represents one second of real time. What did you do on your holiday?


While the core of the original Car Wars was a boardgame, the supplements allowed it to be extended into a larger game with light role-playing elements. Players do not roll for initiative which is common in other combat games, instead, each phase, a vehicle moves a number of inches determined by the vehicle’s speed and players may fire weapons on any phase as long as they have line-of-sight with a target of their choosing.

Autoduel Quarterly | Board Game | BoardGameGeek

But that’s not good enough for some. The more maneuvers one attempts in a turn and the more difficult they are, the more likely it is that a player’s car will skid or crash. Imagine a compact with a turreted Vulcan and a ramplate, capable of mph Chad Irby and Steve Jackson. Additional gadgets published in the Uncle Albert Catalogs, and the Uncle Albert and other gadget company ads of issues of Autoduel Quarterly published since the catalogs, are also official.

After all phases of movement and combat are resolved, a new turn begins. Just two issues back, John M.

The AADA served as a structured clearinghouse for common rules and guidelines to be followed during ‘official’ events. In this future, technology has allowed for new vehicle designs, miniaturized weapon systems, and replacements for internal combustion engines.

In fact, while the question, “Is this official?

I sit here at the typewriter thinking, “Didn’t I just do one of these last week? A trilogy of novels was published by Tor Books: Reviewer Shannon Appelcline said of the 2nd edition game “It’s based on a fun concept–blowing the heck out of each others cars’–the box design is appealing, and there’s a matching Battle Cattle game that’s compatible.


Other new gadgets and rules must be specifically listed as “official” before they will be allowed.

Autoduel Quarterly #3/1

If a particular gaming group decided to start making available a “Death Ray” – 1 space, 50 lbs. Local clubs could also pay a yearly membership fee to be considered “official.

As part of movement players may attempt turns and other maneuvers of increasing difficulty. The Car Wars Adventure Gamebooks were titled: The vehicles are typically outfitted with weapons such as missiles and machine gunssouped-up components like heavy-duty fire-proof wheels, and nitro injectorsand defensive elements armor plating and radar tracking systems.

If you do, I expect you to write it up and send it in, of course In VictorMaxx technologies announced plans for a series of gaming centers based on Aufoduel Warswith a prototype site to debut in Chicago in Archived from the original on This eventually led to a second American civil war, ending with the secession of the “Free Oil States”, TexasOklahomaand Louisiana.

Game evolution at work! It was started by Steve Jackson Games who supported the club with a quarterly magazine called Autoduel Quarterly.