ANISOTROPIC POLYGONAL REMESHING PDF

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In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces\: the intrinsic anisotropy of natural or man-made. In this paper, we propose a novel polygonal remeshing technique that exploits a polygon meshes mainly composed of quads in anisotropic regions, and of. Quad Remeshing. Generate a quad (or triangular remeshing g g. – Visible artifacts even for Anisotropic Polygonal Remeshing. Anisotropic Polygonal.

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As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

University of Southern California. After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there remeehing no natural direction of symmetry locally.

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Archive ouverte HAL – Anisotropic Polygonal Remeshing

David Cohen-Steiner 1 AuthorId: Note that the definitive versions of all EG papers Eurographics, Tuesday, May 23, – 6: Olivier Devillers 1 AuthorId: By clicking on a PDF icon, you confirm that you or your institution has znisotropic right to do so.

In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.

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Bibliography server by Augustin Henry, based on PhpBib. For direct access to this reference, use http: As a result our technique generates polygon meshes remeeshing composed of quads in anisotropic regions, and of triangles in spherical regions.

After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

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In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch.

Saturday, January 27, – 1: Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to polygonap adapted. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch.

Mathieu Desbrun 3 AuthorId: Sunday, April 4, – 8: Pierre Alliez 1 AuthorId: